The fantastically fun social deduction game Blood on the Clocktower is still in prototype, expected to release in early to mid 2022. But some of us can't wait!
Fortunately for eager fans, the Pandemonium Institute has announced they are happy for anyone to use do-it-yourself resources to make the physical game (called a “Grimoire”, the box loaded up with all components) provided we don't sell anything and don't use it for automated games.
Here is my current set of documents for printing DIY Blood on the Clocktower components. All this work is my adaptation of art and text © 2014–2021 Steven Medway and Pandemonium Institute.
This is intended to supplement official resources found via the Blood on the Clocktower site. I don't consider this to be a print-and-play suitable game; these are for only some of the game components.
You'll need a large, sturdy box for the Grimoire. I've up-cycled an unwanted game that has a good deep rectangular box; this document is custom shaped to that. Print on single-sided A3 paper, and apply these panels to all exterior surfaces of the lid and tray. I then cover all that with protective adhesive-backed transparent film.
There are so many components in this game it is wise to keep them organised into smaller containers, both for storage and during play.
Each edition gets a long box for its tokens (character, marker). There is an extra “Storyteller box” for the general components for Town Square (life token, vote token, name label), Grimoire (death shroud, information card, reminder token) and Fabled tokens (character, marker).
Print single-sided onto A3 paper, glue panels to each side of sturdy card (make sure to line up each side exactly), then cut, fold, and glue to form the boxes. These are sized to fit inside my custom Grimoire box.
A set of modular separators divide each long box into sections. Print the dividers onto thick card, cut and fold, and glue at the marked positions in the base of each box.
The web images are a good start, but are optimised for display on a pixel device, not printing to paper. The resolution is low, there's a useless shadow, the text is blurry, etc.
I've made these high-resolution tokens, rendered the icons, no shadow, and a more readable font. 47mm diameter tokens. Pages are A4 size.
All the tokens for the Grimoire (except characters): ability markers, alignment markers, info cards, death shrouds, night reminders.
A track to show the current day or night phase, by number.
Two large cards (or one card double-sided) to declare, and pose for photos, which team won the game.
The 12 information card faces can be made single-sided (12 cards) or glued back to back double-sided (6 cards).
A brochure-like promotional card with a little detail about the game, to show to curious onlookers while a game is in progress.
I use a Town Square sized for the specific game board that I cannibalised; you may find it useful, but you also might want to re-size it.
The document is designed for a folding two-panel board. The front panels show the Town Square and a table of Character Counts for reference during the game. The rear panels show an overview of the game.
One-page rules explanation, in two variants.
A4, print two double-sided sheets for laminating.
When teaching the game these days, I use a rules explanation that differs in some places. See a detailed discussion of my custom rules explanation for the game.
Character reference and night sheet, double-sided in a single document.
One document per edition:
Reference sheet for all Travellers and Fabled. Two pages, or print double-sided for a single sheet to laminate for everyone's use.
The COVID-19 pandemic has brought about a new wave of challenges, one of which is the experience of quarantine dreams. These dreams often reflect our subconscious mind's attempt to process the stress, anxiety, and uncertainty of our current situation. In this blog post, we'll delve into the psychology behind quarantine dreams and explore how they might be influencing our perceptions of reality.
Quarantine dreams refer to the vivid, often surreal dreams that people have been experiencing during the pandemic. These dreams can range from reliving memories of past traumas to imagining fantastical scenarios that provide an escape from the monotony of daily life in quarantine. While the content of these dreams can vary greatly, they often share a common thread – the desire for freedom, connection, and a sense of control. Assylum 20 06 11 Leah Winters Quarantine Dreams...
Quarantine dreams, as exemplified by the film "Assylum 20 06 11 Leah Winters Quarantine Dreams...", offer a unique window into our subconscious mind's response to stress and uncertainty. By exploring the psychology behind these dreams, we can gain a deeper understanding of our own emotions and experiences during this challenging time. Whether you're experiencing vivid dreams or simply looking for ways to cope with the pandemic, acknowledging the phenomenon of quarantine dreams can provide a valuable perspective on our collective psyche. The COVID-19 pandemic has brought about a new
The film "Assylum 20 06 11 Leah Winters Quarantine Dreams..." appears to be a representation of the quarantine dream phenomenon. While I couldn't find specific information about the film's plot, it's likely that it explores themes of isolation, confinement, and the blurring of reality and fantasy. Leah Winters, as a character, may embody the anxieties and desires that people experience during quarantine. Quarantine dreams refer to the vivid, often surreal
Research suggests that quarantine dreams are a manifestation of our brain's attempt to cope with the stress and uncertainty of the pandemic. When we're faced with a threat, our brain's default mode network (DMN) is activated, which can lead to increased rumination and anxiety. The DMN is responsible for creating narratives and scenarios that help us make sense of the world, and during times of stress, it can produce vivid and often disturbing dreams.
The COVID-19 pandemic has brought about a new wave of challenges, one of which is the experience of quarantine dreams. These dreams often reflect our subconscious mind's attempt to process the stress, anxiety, and uncertainty of our current situation. In this blog post, we'll delve into the psychology behind quarantine dreams and explore how they might be influencing our perceptions of reality.
Quarantine dreams refer to the vivid, often surreal dreams that people have been experiencing during the pandemic. These dreams can range from reliving memories of past traumas to imagining fantastical scenarios that provide an escape from the monotony of daily life in quarantine. While the content of these dreams can vary greatly, they often share a common thread – the desire for freedom, connection, and a sense of control.
Quarantine dreams, as exemplified by the film "Assylum 20 06 11 Leah Winters Quarantine Dreams...", offer a unique window into our subconscious mind's response to stress and uncertainty. By exploring the psychology behind these dreams, we can gain a deeper understanding of our own emotions and experiences during this challenging time. Whether you're experiencing vivid dreams or simply looking for ways to cope with the pandemic, acknowledging the phenomenon of quarantine dreams can provide a valuable perspective on our collective psyche.
The film "Assylum 20 06 11 Leah Winters Quarantine Dreams..." appears to be a representation of the quarantine dream phenomenon. While I couldn't find specific information about the film's plot, it's likely that it explores themes of isolation, confinement, and the blurring of reality and fantasy. Leah Winters, as a character, may embody the anxieties and desires that people experience during quarantine.
Research suggests that quarantine dreams are a manifestation of our brain's attempt to cope with the stress and uncertainty of the pandemic. When we're faced with a threat, our brain's default mode network (DMN) is activated, which can lead to increased rumination and anxiety. The DMN is responsible for creating narratives and scenarios that help us make sense of the world, and during times of stress, it can produce vivid and often disturbing dreams.