if (transform.position == target.position) { currentPatrolPoint = (currentPatrolPoint + 1) % patrolPoints.Count; } }
Enhance the game's nighttime security patrols to make them more realistic and challenging for the player.
"Improved Nighttime Security Patrols"
A game mod!
public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f;
// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } }
// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f;
if (transform.position == target.position) { currentPatrolPoint = (currentPatrolPoint + 1) % patrolPoints.Count; } }
Enhance the game's nighttime security patrols to make them more realistic and challenging for the player.
"Improved Nighttime Security Patrols"
A game mod!
public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f;
// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } }
// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f;