Roblox Toy Defense Script Better Here

-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100))

-- Update towers for i, tower in ipairs(game.towers) do -- Check for enemies in range for j, enemy in ipairs(game.enemies) do if (tower.x - enemy.x) ^ 2 + (tower.y - enemy.y) ^ 2 < tower.range ^ 2 then -- Attack enemy enemy.damage = enemy.damage - tower.damage * dt if enemy.damage <= 0 then table.remove(game.enemies, j) end end end end

-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100, roblox toy defense script better

-- Wave settings waveInterval = 10, waveIncrease = 1.2, }

-- Wave system if game.waveTimer then game.waveTimer = game.waveTimer - dt if game.waveTimer <= 0 then game.wave = game.wave * config.waveIncrease game.waveTimer = config.waveInterval end else game.waveTimer = config.waveInterval end end -- Example usage local game = setmetatable({}, game) table

-- Configuration local config = { -- Enemy spawn settings enemySpawnInterval = 2, enemySpawnChance = 0.5, enemySpeedMultiplier = 1.5, enemyDamageMultiplier = 1.5,

Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance. function Tower:upgrade() self

function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end